AD · 728 × 90
AD · 728 × 90

Prism: a light-routing colour puzzle

Prism is a quiet puzzle about steering light. A lamp fires one white beam across a dark grid, and somewhere along its path sits a piece of glass that changes everything: a prism, which takes white light apart into three colours. It has a front and a back, and it only works on light that meets its flat face head on. Red then carries straight on, yellow bends away to the left and blue to the right, and from that moment you are not routing one beam but three. Around the board, gems wait in the dark. Each one wants a particular colour and stays closed until it gets exactly that. The board arrives empty, and you are handed a small number of pieces to put on it. Where the light turns is entirely your decision.

How to play

Tap any empty square to lay a piece there. Keep tapping the same square to turn the piece, change it, and finally take it away again. The beams redraw the instant you do, so you can always see where the light is going and which gems are still dark.

Your progress saves automatically, so you always come back to the level where you left off.

Why it is clever

Nothing in Prism is hidden. The beams are always drawn, so the board is a live picture of your own reasoning: lay a piece and you can watch a whole branch of light swing across the grid and either find its gem or sail past it. What makes it hard is not that anything is concealed, it is that an empty board offers far more places to put a piece than you have pieces.

The depth arrives with the mixing. A gem that wants a single colour only needs one route to work out. A gem that wants orange needs two separate beams to arrive at the same square, and until both are right it shows you nothing but a faint wash of the colour it is already getting. That is the part you cannot solve one piece at a time.

Tips

Frequently asked questions

Is Prism free? Yes, completely free to play, with no account and no download, in any modern browser on phone, tablet or desktop.

Does it work on mobile? Yes. Prism is built for touch as well as mouse, with a taller board on a phone and the controls kept within reach of a thumb.

How do I win? Place your pieces so every gem on the board is receiving exactly the colour it wants, and nothing else. A gem getting the wrong colour as well stays dark.

Is every level solvable? Yes. Each board is built around a working light path first, and that answer is re-simulated and checked before the level is ever served to you.

What happens when two beams cross? Beams that cross at right angles pass through each other unchanged. Beams only combine when they arrive at the same gem, or run along the same stretch of the board.

Stuck? Read the Prism strategy guide

Enjoy a good thinking puzzle? Try Bloom or Fold, or browse all Zamborin games.