Turn your phone upright to play Ricochet.

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AD · 728 × 90

Ricochet: aim, ricochet, break the wall down

A wall of numbered blocks creeps down the board one row at a time. You get one aim per turn. Fire a stream of balls up into it, let them bounce off the walls, the ceiling and the blocks themselves, and take the wall apart before it reaches the red line at the bottom.

How to play

Every turn is a single decision: where to point. Everything after that plays itself out.

Your next shot fires from wherever the first ball came to rest, so where a turn ends decides where the next one starts.

Why it is clever

The gap between a careless shot and a considered one is roughly a factor of five. Firing straight up collects four or five hits. A shallow angle that rakes along the ceiling, or one threaded through a mirror into a dense pocket, collects thirty from the same stream of balls.

The mirrors are what stop that from settling into habit. They turn each turn into a short routing question: where does this angle actually end up after it has been bent twice. As the run goes on there are more of them, so the reading gets harder at exactly the rate the wall gets heavier.

Every board comes from a seed, so the same run can be played again exactly as it fell.

Tips

Frequently asked questions

Is Ricochet free? Yes, completely free to play, with no account or download, in any modern browser on phone, tablet or desktop.

Does it work on mobile? Yes. Ricochet is built for touch as well as mouse, and the phone layout is designed for the phone rather than shrunk down from the desktop one.

How do I win? There is no winning, only a longer run. The score is every point of block health you destroy, and your best is kept on this device.

Can a run be unwinnable? Every run ends eventually, by design. What differs is how long you last, and that is down to the aim rather than the board.

Stuck? Read the Ricochet strategy guide

Enjoy a good thinking puzzle instead? Try Bloom or Kaleido, or browse all Zamborin games.