/* Comb — per-game styles. Everything else comes from
   ../shared/chrome.css and ../shared/tokens.css.

   The .splash frame, cover-sizing, fade and timing all live in shared chrome.
   Only the artwork is declared here.

   The desktop art is 1520x1200 against a 760x600 frame, the same 1.267
   aspect, so `cover` crops nothing and the wordmark's 66% of the width is
   never at risk. The 0.38/aspect safe-zone figure does not apply to it: that
   constant is the narrowest viewport worth designing for, which is a question
   about phones and not about a frame the design system fixes.

   The mobile art is 1170x2532 at 0.462, which is a modern phone almost
   exactly. Its wordmark sits at 70.9% of the width, inside the 82.2% that
   survives a cover-crop on the narrowest viewport worth designing for. */
body.mode-desktop .splash { background-image: url('./splash-desktop.jpg?v=1'); }
body.mode-mobile  .splash { background-image: url('./splash-mobile.jpg?v=1'); }
